๐ข Astar International Company๐ 01 Nov 1979๐ฎ Apple II Arcade Classics / Hiroshi Suzuki
Voted the single most popular computer software program of all time in Softalk magazine's historic 1980 Apple II user survey and serving as an essential 'killer app' that proved personal microcomputers could match dedicated arcade hardware, Japanese programming virtuoso Hiroshi Suzuki created Super Invader in November 1979, delivering an astonishing, 100% pure MOS 6502 machine-language adaptation of Space Invaders featuring flawless high-resolution graphics, ultra-smooth sprite animation, destructible defense bunkers, and an authentic accelerating four-note bassline.
๐ฌ Deep Vision & Technical Analysis
๐ Atmosphere & Visual Direction
Authentic vintage visual direction representing landmark era aesthetic standards.
โก Action Pacing & Physics Engine
Systemic interaction and engaging pacing designed for historical immersion.
๐ฏ Performance & Launch Trajectory
An essential milestone preserved in masterclass gaming archival standard.
Super Invader (also called Super Invasion and Apple Invader) is a fixed shooter video game and a clone of Space Invaders. It was written by Japanese programmer M. Hata for the Apple II and published by Creative Computing Software in November 1979.
It was later published as Cosmos Mission in September 1980 by the California Pacific Computer Company.
Reception
By June 1982, 20,000 copies had been sold to tie with Ultima and Castle Wolfenstein for seventh on Computer Gaming World‘s list of top sellers. It received the award for “Most Popular Program of 1978โ1980 for the Apple Computer” in a Softalk readers poll. The magazine later described the game as the “progenitor of home arcades”.
The Comos Mission release debuted at 24 on Softalk‘s list of bestselling Apple II software.