StaudSoft’s Synthetic World Beta Official Cover

StaudSoft’s Synthetic World Beta

🏢 StaudSoft 📅 09 Feb 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

This is a work in progress title! Do not buy this game if you do not want to fund us!This game is an open world sandbox game. Everything in this world is already changeable. The blocks are very small compared to other games of this genre. Instead of 1 block per cubic meter we have 64 blocks per cubic meter.What is already implemented: A C++ based game engine (we created our own engine) Beta Multiplayer Motion captured animations Infinite Landscape Create your own landscape via a heightmap and vegetation density map A lot of different block types (see wiki) Pregenerated landscape: You can start playing the game in seconds! Special shapes: Cylinder, Ramp, Arch, … Torches, lamps, camp fires (with dynamic shadows) Chests Doors Boat Water simulation Electric wires (LEDs, buttons, …) Growing of plants and trees A bed Weapons (stick, sword, pistole, machine gun, grenade launcher, shotgun, sniper rifle) A lot of different monsters: bears, zombies, wolves, sheeps, red deer, spiders, monkeys Dungeons: natural and man made. Grids Paintings Signs Different types of landscapes Caves Ruins Fire simulation Heat simulation Crafting via recipes Voxel renderer Deferred Rendering System HDR Renderer High End Animation System Bullet Physic Engine In-Game Entity Editor Day and night cycle Sky rendering system (physically correct) Master of materials (some blocks have submaterials) And of course such things as loading and saving do work. You can also die in the game, there is an inventory. When you die you will drop your backpack.What we are planning: Better “far landscape” and faster update (we want to be abled to drive with a car in the game) Cars and other vehicles Automatic generated buildings and better ruins Train / Minecart Automatic generated cities and NPCs which live in a dynamic world Automatic generated quests Special multiplayer editor with which you can create maps! Multiplayer modes: Capture the Flag, Conquest, Team Deathmatch Better dungeons with monsters, chests and furnitureIf you unsure just check out the demo!