Regarded by TRS-80 enthusiasts as one of the definitive and most polished tactical Star Trek simulators of the microcomputer era, programming pioneer Lance Micklus created Star Trek III.4 in 1979 for The Software Exchange and Instant Software, placing players in command of the USS Enterprise across an 8x8 galactic quadrant, managing energy allocation across warp engines, shields, phasers, and torpedoes while repairing damaged sub-systems to eliminate the Klingon invasion fleet.
🎬 Deep Vision & Technical Analysis
🌆 Atmosphere & Visual Direction
Authentic vintage visual direction representing landmark era aesthetic standards.
⚡ Action Pacing & Physics Engine
Systemic interaction and engaging pacing designed for historical immersion.
🎯 Performance & Launch Trajectory
An essential milestone preserved in masterclass gaming archival standard.
Star Trek III.4 is a 1979 video game designed by Lance Micklus and published by The Software Exchange for the TRS-80.
Contents
Star Trek III.4 is a Star Trek game in which the player can attack 20 Klingon battle cruisers with phasers and photon torpedoes, and the player must also manage the science and ship’s computers, warp drive, and other ship systems.
Reception
Bruce Campbell reviewed Star Trek III.4 in The Space Gamer No. 36. Campbell commented that “Star Trek III.4 has provided many hours of entertainment. If you are looking for a moderately complex space simulation, I recommend this one.”