seven years of development hell. Official Cover

seven years of development hell.

🏒 AMR AL-AASER πŸ“… 21 Apr 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: seven years of development hell. - Game Overview & History
πŸ“Έ Official HD Capture: seven years of development hell. - Game Overview & History

a host of game ideas in various states of development made since my senior year in high school. some good ideas, some awful ones, and a whole lot of mess. included are as follows:

Official In-Game Capture: seven years of development hell. - World Atmosphere & Immersion
πŸ“Έ Official In-Game Capture: seven years of development hell. - World Atmosphere & Immersion

+GOREHOUNDS: a hyperviolence shooter about making walking corpses explode and setting trees on fire. music by THE VIDEOGAME ORCHESTRA, RUSHJET1, and NINE INCH NAILS.(this game is licensed by creative commons share-alike).

Official In-Game Capture: seven years of development hell. - World Atmosphere & Immersion
πŸ“Έ Official In-Game Capture: seven years of development hell. - World Atmosphere & Immersion

Gameplay Mechanics & Systems

Official HD Capture: seven years of development hell. - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: seven years of development hell. - Gameplay Mechanics & Systems

+SANCTUARY:a game about floating around as a little robot and finding stereos, friends and vehicles.

+CANDLELIGHT:a game about lines and growing seeds. music by Chopin.+ONCE UPON A TIME:a game about inspiration, society and divergent paths. please don’t play this.uses various C64 era music.

Official In-Game Capture: seven years of development hell. - World Atmosphere & Immersion
πŸ“Έ Official In-Game Capture: seven years of development hell. - World Atmosphere & Immersion

Release & Industry Impact

Official HD Capture: seven years of development hell. - Release & Industry Impact
πŸ“Έ Official HD Capture: seven years of development hell. - Release & Industry Impact

ALSO INCLUDED ARE THESE PROTOTYPES:

+NIGHTHOUNDS:a remade version of GOREHOUNDS. shoot things and suck up their blood to build momentum.

+ZOMBIE PROTOTYPE 6an even earlier version of GOREHOUNDS with invisible, useless bullets, slow movement and slowly closing zombies.

+WINTER:two player MISSILE COMMAND. NOBODY WINS.

+PONGOUT:like PONG and BREAKOUT but with terrible controls and physics. (also two player)

+NAME GENERATOR:it puts names together to create random names. (these names are very white and male)