Thanks for checking out my game! (Hooray for last minute, mostly [almost completely] unrelated titles.). Any feedback would be greatly appreciated, and suggestions are always welcome. For this game, I used Unreal Engine 4, Blender, Photoshop, and Audacity. I haven’t used UE4 for very long, so I saw this as an opportunity to get acquainted to it.
Controls:
Use WASD to navigate
Use the Mouse to look around
Use the E key to interact
Use Spacebar to jump
Controllers: (You will need a mouse for the main menu)
Use the Left Stick for Navigation
Use the Right Stick to look around
Use the left face button to interact
Use the bottom face button to jump
Jam version updates:
Fixed a rendering issue with the second set of light bulbs so they would actually be visible in game.
Post-Jam version updates:
The water wheel paddles now looks wet where they touch water
The bottom of the cave now looks slightly wet
The waterways now look wet where they touch the water
Fixed a graphical error with the waterway material in the pump area
The waterwheel generator actually has the proper textures now
Waterwheel rotation has been replaced with animations to fix a problem where the wheel turns backwards
The waterwheel lever can now be turned regardless of whether or not the pump lever is on
The second lift now turns off when the power is turned off.
Made for Ludum Dare 32 – April 17th-20th
Visit the Ludum Dare page here: http://bit.ly/1G7XPfN
Gamer24h Editor's Take
Put under the Gamer24h team's microscope, Sepulcher of the Unicorn raises the bar considerably with both its storytelling and technical polish. Developer Jonathan Fischer has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Adventure mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.