Running Beyond Official Cover

Running Beyond

๐Ÿข No WiFi Games ๐Ÿ“… 09 Apr 2015

๐ŸŽฌ Deep Vision & Technical Analysis

๐ŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

โšก Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

๐ŸŽฏ Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Running Beyond - Game Overview & History
๐Ÿ“ธ Official HD Capture: Running Beyond - Game Overview & History

gameplay Trailer!

The “DEMO” version is a version that contains less features than the full product, please keep this in mind should you choose to try out the demo and know that the full game will contain more features, the Demo does contain the basic core gameplay however and the things the full version adds are more of the same in different variations.

Official In-Game Capture: Running Beyond - World Atmosphere & Immersion
๐Ÿ“ธ Official In-Game Capture: Running Beyond - World Atmosphere & Immersion

Gameplay Mechanics & Systems

Official HD Capture: Running Beyond - Gameplay Mechanics & Systems
๐Ÿ“ธ Official HD Capture: Running Beyond - Gameplay Mechanics & Systems

Features prevalent in the “BEYOND” (AKA Full) version :* Cleaner and more detailed UI* More obstacles and powerups

NFWG Microgame series #2 : RunningRunning is an endless runner where you areconstantly moving trying to jump over pillarsthat are coming right at you. Try to get a high score!(The highest dev score is 110! Aim for the stars!)

Official In-Game Capture: Running Beyond - World Atmosphere & Immersion
๐Ÿ“ธ Official In-Game Capture: Running Beyond - World Atmosphere & Immersion

Release & Industry Impact

Official HD Capture: Running Beyond - Release & Industry Impact
๐Ÿ“ธ Official HD Capture: Running Beyond - Release & Industry Impact

The NFWG MicroGame series is a growing collection ofsmall simple arcade-like games that start out asvery small simple games but are planned to becomebigger and grow in scope depending on how they arereceived by the public. The MicroGame series wasstarted primarily as a fun project to furtherour game development skills as well as publishinggames in general. The Microgames series as well is set to be very cheap,cheaply produced games for a very cheap price and we aim to stay cheap in price forever,

it’s the perfect type of game to play in the background of doing something else(Like listening to a podcast or YouTube video) or perhaps you’d just like to getthe highest possible score?

Freedom isn’t free, it’s a minimum $0.75 purchase! ~ Hulk Hogan, probably. (Also Itch.io for not letting me price it at $0.25)

Enjoy!