Quest: TORN IN TWO Official Cover

Quest: TORN IN TWO

🏒 Sparkyro πŸ“… 06 Apr 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

This is my first game, “Quest: TORN IN TWO”. The game started out as a school project and since I didn’t just want to let my friends and other people in my school play it I figured I’d release it here.So the game is a little story/adventure where you have to either help the dark (the demons) or the light (the angels). You have to travel and collect the holy shard and the demonic shard so you can beat the enemy’s side.

The game has a minimum of about 20 min gameplay, if you do both sides and know everything about the game. But if you are going to read/do everything it will be 1 hour+.

Gameplay Mechanics & Systems

Quest: TORN IN TWO - In-Game Capture
πŸ“Έ Quest: TORN IN TWO - In-Game Capture

Well i hope you like the game if you choose to get it.

Thank you, to all people who purchase it.

Release & Industry Impact

Quest: TORN IN TWO - In-Game Capture
πŸ“Έ Quest: TORN IN TWO - In-Game Capture

edit: i’ve made the game free, but i would apreciate any donations as this is a 100 hour+ project.