跳至内容
游戏 · 评测 · 数据库
论坛
PrestigeQuest cover
← 游戏档案

PrestigeQuest

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 Game 概览 & History Sagan Yee and Alex Leitch made a game for the 10th TOJam in Toronto! In fact, two half-games were made. This is one of them. Originally, we wanted to make a game that simulated the experience of trying to network at a large-scale conference or convention like GDC […]

01
概览

关于本游戏

🌐

显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

Game 概览 & History

Sagan Yee and Alex Leitch made a game for the 10th TOJam in Toronto! In fact, two half-games were made. This is one of them. Originally, we wanted to make a game that simulated the experience of trying to network at a large-scale conference or convention like GDC (which Sagan attended a couple months ago) and ended up modding Unity’s rogue-like tutorial with (mostly) our own images. Mechanically we didn’t change much, but instead of dungeon-crawling and dodging monsters, you’re ripping up floor tiles trying to find the bathroom as you try to avoid human interaction as much as possible. We replaced Health with Ego, the apples with potato chips, and left the alcohol and dirt tiles untouched.

Sagan also made a Stencyl prototype where you look at people’s conference badges and pass judgement on whether they’re worthy of talking to or not, which I will link to separately.

游戏玩法 Mechanics & Systems

Sound floater: Nick KomarnickiArt floater: Sedona Pardham(Unfortunately their work didn’t make it into this version of the game as we ran out of time, but it wasn’t their fault!)

社区 / 讨论

参与讨论

分享您的想法

在 Gamer24H 搜索

至少输入 3 个字符。

探索

外观

选择您的颜色主题

自动 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 选择语言 25 种语言
🔍