Naar inhoud springen
GAMES · REVIEWS · DATABASE
Forum
platform game cover
← Spelarchief

platform game

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History There are a lot of quirks and probably lots of bugs and stuff that needs tweaking. But it’s something that’s playable at least. There is an HTML5 version https://dl.dropboxusercontent.com/u/9876544/webmspicturesanddemos/HTML5/NewPlatformer-HTML5-Shipping.html but I’m not sure […]

01
OVERZICHT

Over dit spel

🌐

Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

There are a lot of quirks and probably lots of bugs and stuff that needs tweaking. But it’s something that’s playable at least.

There is an HTML5 version https://dl.dropboxusercontent.com/u/9876544/webmspicturesanddemos/HTML5/NewPlatformer-HTML5-Shipping.html but I’m not sure if it works since I don’t have a second computer so I can’t test it on my own. But it did play when I tried it on my own computer.

Gameplay Mechanics & Systems

Controls

W = ForwardS = BackwardsA = LeftD = RightG = Time slow, slows down time from 1 to 0,3 and the back up to 1 over 4 seconds (the intended purpose of this is to allow the player to have an easier time with platforming, but if used in wrong situations can harm you instead as it only slows down time for the player and not the environment)Left Shift = Sprint, takes 1 second to fully reach the maximum speed and then 5 seconds to go back to normal if the button is let go offMousewheel = Scroll to zoom the cameraSpacebar = Jump Wall kick is performed when an angle is greater then 0.2 compared to the surface you’re trying to jump off Wall run is performed then the distance to the wall is X (it’s extremely generous at the moment) Holding down the spacebar in the air will allow you to ledge grab Wall jump is performed by pressing in the opposite direction of the wall you’re trying to wall jump off from and then pressing spacebarTab = Reload at the last checkpointEscape = Quit the gameM = Show/hide the mouse cursor, you have the left mouse button if it doesn’t hide itJ = To disable/enable camera collisionE= To let go of a ledge

Release & Industry Impact

Features that are still in development but can still be used, there are more then the one belowR = Hookshot, does a distance check if it’s lower then 1000 units it’s allowed

COMMUNITY / DISCUSSIE

Praat mee

Deel je gedachten

Zoeken op Gamer24H

Voer minimaal 3 tekens in.

Ontdekken

WEERGAVE

Kies je kleurthema

Automatisch mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 KIES TAAL 25 Talen
🔍