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Source: Wikipedia

John Laws, Andrew Fletcher, and Frontier Developments' dazzling, boundless, and piece-by-piece creative theme park management simulation masterpiece across PC, PlayStation, and Xbox (Planet Coaster: Console Edition), released in November 2016 by veteran simulation masters Frontier Developments (*RollerCoaster Tycoon 3*, *Elite Dangerous*) on the Cobra Engine, earning a 9.0/10 from GameSpot and 8.5/10 from IGN while holding an 85% GameRankings and 84/100 on Metacritic and selling over 4 million copies, standing as the glorious, ultimate modern resurrection of the theme park simulation genre ahead of *Planet Coaster 2*, putting players in total creative and financial control of their dream amusement park empire, single-handedly pioneering the revolutionary "Piece-by-Piece Scenery Construction, Voxel Terrain Sculpting & Coaster Cam Physics" engine (placing individual wooden planks, lanterns, and brick walls to build photorealistic fairy-tale castles, sci-fi spaceports, and pirate coves, laying roller coaster tracks with authentic G-force friction physics, inversions, and launches, riding your creations from a first-person Coaster Cam with hundreds of cheering park guests), managing park finances, staff training, and ride maintenance, full Steam Workshop blueprint sharing with over 400,000 community creations, and Jim Croft and JJ Ipsen's joyful, heartwarming acoustic folk, indie-pop, and orchestral soundtrack (*"You, Me & Gravity"*).
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Source: Wikipedia
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