Pixel Planes: PROTOTYPE Official Cover

Pixel Planes: PROTOTYPE

🏢 Johldemort 📅 08 Feb 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Pixel Planes: PROTOTYPE

A small fun little game where you must survive from the Pixel Planes for as long as you can while racking up a big score

Gameplay Mechanics & Systems

This is not close to the final game in ANY way, so no complaining please, this was only created as a little something to play around with while you wait for the final game, and to raise awareness of me as a developer – p.s. i am only new to this and have school and other stuff that takes up alot of time, so if i do not post statuses or updates for a while, I am not a ‘dead’ developer.

UPDATE 01/06/2015: It is time my friends, for me to start deeply planning the final game of Pixel Planes: Arcade.

Release & Industry Impact

I need YOUR help – Email me at ‘[email protected]’ if you have any ideas or storylines for the final game!

UPDATE 0.4.2 (2)

-Bumped up the player speed (2)

-Due to this being constantly updated, I’ve made the game into an exe file (no more installations until final game/beta) (2) May cause some stutter.

-Created a new enemy – A fast flyer (2)

-Completely changed all enemies (sprites & mechanics) (2)

-Minor bug fixes

-Changed font to pixel art

-Slowed down the orange plane a little

-New spawn coding (enemies no longer spawn on you) and spawn a little less frequent (beware, they can still spawn close)

Contact Me! Taking in Ideas! (WWII)

Email – [email protected]

Facebook – Johldemort

Twitter – @Johldemort