Paradaim Official Cover

Paradaim

🏢 moitapecha, Lucas González 📅 15 May 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Paradaim is an Action-RPG game with RogueLike elements and CelShading aesthetics. In an apparently happy land, the main character decides to escape from the lie behind the established order. The plays will be totally different each other because all the map, skills and stats will be generated at the begining of the game.

LBM – Move & Melee Attack

Gameplay Mechanics & Systems

Paradaim - In-Game Capture
📸 Paradaim - In-Game Capture

RBM – Shoot Shuriken

1,2,3,4,5 – Use Skills

Release & Industry Impact

Paradaim - In-Game Capture
📸 Paradaim - In-Game Capture

Paradaim es un juego Action-RPG con toques de RogueLike y estética CelShading. En un país aparentemente feliz, el personaje principal decide escapar de la mentira generada por el orden establecido. Cada partida será totalmente diferente porque el mapa, habilidades y atributos se generarán al principio del juego

Click izquierdo – Mover y atacar

Click derecho – Disparar shuriken

1,2,3,4,5 – Usar habilidades

http://www.moitapecha.com