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🌐 Bahasa Asli Ditampilkan Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli. Game Ringkasan & History Made in 72 hours for Ludum Dare 32. I did a bit more work on this game here: NEG Gameplay Mechanics & Systems A multipemain platform fighting game that requires control pads. Controls (Xbox […]

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RINGKASAN

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Bahasa Asli Ditampilkan

Artikel ini belum diterjemahkan ke dalam bahasa Indonesia. Anda sedang melihat versi asli.

Game Ringkasan & History

Made in 72 hours for Ludum Dare 32.

I did a bit more work on this game here: NEG

Gameplay Mechanics & Systems

A multipemain platform fighting game that requires control pads.

Controls (Xbox controller):

Release & Industry Impact

Move: Left Stick

Fire Grapple: Right Stick

Jump: A Button

Dash: X Button

Cancel Grapple: B Button

Retract Grapple: Hold Right Trigger/Bumper

Ball Mode: Hold Left Trigger/Bumper or Hold the X Button

Controls (Playstation controller):

Move: Left Stick

Fire Grapple: Right Stick

Jump: X Button

Dash: Square Button

Cancel Grapple: Circle Button

Retract Grapple: Hold R2/R1 Button

Ball Mode: Hold L2/L1 or Hold the Square Button

The aim of the game is to eliminate the other players. You damage other players by slamming into them as hard as you can while in ‘ball mode’. You also take less damage and bounce while in ball mode.

Many thanks to Sean Cannock for supplying the music and most of the sound effects.

There seems to be a small bug in the web player that causes the health bars to flicker sometimes. I’ll see what I can do to fix it.

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Otomatis mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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