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MIBjam knarf abortions and stuff

🌐 Отображается исходный язык Эта статья еще не переведена на русский язык. Вы просматриваете оригинальную версию. Game Обзор & History All this stuff was made for MIBjam All files are windows executable packed in the zip file. Геймплей Mechanics & Systems Here we have : A “Snake” (msdos qbasic “queue” style.My mibjam’s first game warmup… […]

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Отображается исходный язык

Эта статья еще не переведена на русский язык. Вы просматриваете оригинальную версию.

Game Обзор & History

All this stuff was made for MIBjam

All files are windows executable packed in the zip file.

Геймплей Mechanics & Systems

Here we have :

A “Snake” (msdos qbasic “queue” style.My mibjam’s first game warmup… i wanted to recreate retro/classic stuff quite “well” polished before trying weird stuff.) (beatable)

Release & Industry Impact

A Breakout (Kinda Nes good looking to me. Maybe i’ll finish it.)(beatable)

A platformer begining (GB looking style)(beatable/game crash when you kill the last boss 🙂 i may continue this one)

A Sokoban prototype(beatable/only 2 levels …)

Stuff a bit more weird :

A Non working 2 player shifumi (did not set player 2 inputs…very soon it will come with graphics) (unfinished but i enjoyed destroying alex kid’s music theme’s)

a retarded drum beat player/finder with nothing to do but laught, meant to be upgraded to a kinda simon’s like game (drummer monkey)

I have some worst thingsi did’nt put in the archive, including a shmup and some platformer useless uglyness.some stuff just stayed in my mind and i did not find time to make something. Life, complications, ….

I had fun,had good train and increases workflow, i’m happy with simplest games, and have some faith in a few others. It was florishing in terms of ideas and pointed me some issues in my methods.

all is made under GMS+gimp+Reaper+Audacity+Bfxr+autotilegen+spartan+love(not the IDE)

enjoy and thank you for attention !

Cheers

knarf

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