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Mamaro

🌐 Originalt sprog vises Denne artikel er endnu ikke oversat til dansk. Du ser den originale version. Game Oversigt & History Requires Xbox Controller The Game is set in a dystopian setting, where players take control of Mamaro, a giant robot who has to protect Lucy as they travel through the game. The game focuses […]

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Originalt sprog vises

Denne artikel er endnu ikke oversat til dansk. Du ser den originale version.

Game Oversigt & History

Requires Xbox Controller

The Game is set in a dystopian setting, where players take control of Mamaro, a giant robot who has to protect Lucy as they travel through the game. The game focuses on elements of trust using visual and audio prompts as a basis for the games mechanics and theme.

Gameplay Mechanics & Systems

Team :

Eugene Martens (Game Design)

Release & Industry Impact

Chris Schnitzerling (Programming)

Jim Vincent (Programming)

Kate Morris (Modeling and Concept)

Margaret Constable (Modeling)

Jon Flores (Animation)

Sam McConochie (Audio)

Alexander Nasteski (Audio)

Cameron Brown (Graphics Design)

FÆLLESSKAB / DISKUSSION

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Automatisk mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

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