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JJAT

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History JJAT is a precision platformer with a few inspiration from metroidvania games (except it turned out really short…). You play as two characters exploring a facility, looking for a way to defeat a […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

JJAT is a precision platformer with a few inspiration from metroidvania games (except it turned out really short…). You play as two characters exploring a facility, looking for a way to defeat a monster.

The game can be played alone, using the left stick and left shoulder buttons to control one character and using the “right side” of the controller to control the other character. There are bindings for keyboard, but a gamepad should be used, if possible.

Gameplay Mechanics & Systems

The game can also be played by two people. This make somethings easier, as its not necessary to control two characters at once, but add a new layer of complexity, since both players need to be in sync and cooperate.

CONTROLS

The game can be played with both gamepad and keyboard. It was only tested with the XBox 360 Wired controller, so I can’t guarantee it’ll work with anything else. It was tested and worked both on Windows 7 64 bits and Ubuntu 14.04 64 bits.

Release & Industry Impact

The controls can be checked and modified on the ‘options’ menu.

SOURCE CODE

The game’s source code is available on github, under the zlib license. Get it here. It was loosely based on my entry for Global Game Jam 2015, and it uses my own framework written in C (it uses SDL2 as the backend).

Bugfixes
2014-04-04: Fixed a bug that allowed bullets to collide with some objects.

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