In the Court of the Yellow King Official Cover

In the Court of the Yellow King

🏢 ETK Works 📅 24 Mar 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

In the Court of the Yellow King - Game Overview & History
📸 Official HD Capture: In the Court of the Yellow King - Game Overview & History

Trailer | Vimeo Mirror

The mansion calls to you. The King in Yellow promises much, but only if you can keep your end of the bargain.

Gameplay Mechanics & Systems

In the Court of the Yellow King - Gameplay Mechanics & Systems
📸 Official HD Capture: In the Court of the Yellow King - Gameplay Mechanics & Systems

Official Page: etkworks.com/yellowking

Fight through the mansion grounds with your cane sword and six shooter. Find the five missing artifacts, and place them upon the altar. You only have so much time to complete your task.

Release & Industry Impact

In the Court of the Yellow King - Release & Industry Impact
📸 Official HD Capture: In the Court of the Yellow King - Release & Industry Impact

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A Lovecraftian, time-limited, and gloriously bloody metroidvania platformer. Made by a four man team in 48 hours.

http://etkworks.com/

http://etkworks.itch.io/

@etkworks

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CREDITS:

Takorn Sueksagan

- Game and Level Design

- Programming

Matt Sandstrom

- Music and Sound Design

- Environment Art

Jamie Emerson

- Character and Environment Art

Keith Hammond

- Sound Design

- Environment Art

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If you have feedback please email me at:

[email protected]