Idle (Casey Shreve) Official Cover

Idle (Casey Shreve)

🏢 Casey Shreve 📅 21 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Idle (Casey Shreve) - Game Overview & History
📸 Official HD Capture: Idle (Casey Shreve) - Game Overview & History

This game was for college prototyping course work Spring 2015 for the class Rapid Prototyping at Johnson County Community College. The assignment was simply: “Make an idle game”.

I took a while to figure out what an Idle game “was” and I found that it boiled down to a loop cycle. You do a task to earn points. Those points are also a currency. You spend that currency at a store for upgrades. Those upgrades help you gain more points more quickly. Rinse and repeat.

Gameplay Mechanics & Systems

Task:

Click the unicorn’s face to vomit rainbows.

Release & Industry Impact

Currency:

Get points.

Shop:

Spend points to get more points.

Repeat.

Current build is windows only

A presentation on this prototype can be found on my YouTube Channel.

Cheat code:

Press “m” for extra points to test extreme upgrades.

Note: There is no audio save for the credits page