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Heel Face Turn (LD32 Entry) cover
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Heel Face Turn (LD32 Entry)

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History Your enemies are relentless, but apparently quite suggestible. If you shoot an enemy they’ll turn into an ally, who will fire upon other enemies for you. Which is fortunate, because your bullets don’t […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

Your enemies are relentless, but apparently quite suggestible. If you shoot an enemy they’ll turn into an ally, who will fire upon other enemies for you. Which is fortunate, because your bullets don’t deal any damage.

If you shoot another enemy, they’ll become your ally, but your old ally GOES BACK to being an enemy. Try not to be nearby when that happens.

Gameplay Mechanics & Systems

WASD to moveLeft Click to fireR to restart
You’ll probably get stuck in an unwinnable state in the second level, because it’s likely you’ll end up with two living enemies blocked by a wall. The game is not currently smart enough to acknowledge this situation, but I guarantee a warm, fuzzy feeling of accomplishment.

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