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Halo 5: Guardians

Josh Holmes, Tim Longo, Chris Lee, and 343 Industries' blistering, precision-engineered, and rock-solid 60 FPS competitive arena first-person shooter powerhouse exclusively on the Xbox One (Halo 5: Guardians), released in October 2015 by Microsoft Studios, generating over $400 million in its opening week to make history as the fastest-selling Xbox One exclusive launch while holding an 84% GameRankings and 84/100 on Metacritic and selling over 10 million copies, standing as the mechanical zenith of competitive modern Spartan mobility in the Halo franchise ahead of *Halo Infinite*, splitting the high-stakes military sci-fi narrative between Master Chief John-117 (Blue Team) going AWOL following a cryptic message from a resurrected Cortana, and ONI Spartan-IV Spartan Locke (Fireteam Osiris: featuring Nathan Fillion as Edward Buck) tasked with hunting them down across the galaxy as colossal Forerunner Guardians awaken, single-handedly pioneering the legendary "Spartan Mobility & 24-Player Warzone PvPvE" engine (thruster dashing, ground pounding, clambering ledges, slide boosting, stabilizer hover aiming locked at 60 FPS), the legendary 4v4 Arena esports ecosystem (Halo World Championship), the revolutionary PC-level Forge map creation editor, and Kazuma Jinnouchi's sweeping live symphonic, choral, and electronic sci-fi soundtrack featuring the London Symphony Orchestra.

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