Hackman Official Cover

Hackman

🏒 Jireugi πŸ“… 02 Jun 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Hackman - Game Overview & History
πŸ“Έ Official HD Capture: Hackman - Game Overview & History

HackmanYou are very hungry for vitamin pills that lie on the floor.Eat as much of them as you can by moving over them.But watch out! Evil ghosts roam around and will drain your juice if they touch you. If you run out of juice you will die!Once you ate all pills you will get teleported to another level with even tastier and more valuable vitamin pills!

ControlsASWD – move aroundMouse – look aroundSpace – hack aroundF1 – restart matchF8 – toggle fullscreen mode

Gameplay Mechanics & Systems

Official HD Capture: Hackman - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: Hackman - Gameplay Mechanics & Systems

(C) 2015 Harry Trautmann (metacozm / Jireugi interactive)All code, graphics and sound were done by Harry Trautmann except these sound samples:”Desert at Night” by “kangaroovindaloo” available via CC-BY athttp://freesound.org/people/kangaroovindaloo/sound…and “Struck By Lightning” by “Cheeseheadburger” available via CC-BY athttp://freesound.org/people/Cheeseheadburger/sound…

Find more great game experiments athttp://metacozm.com