Goblins’ Labyrinth Official Cover

Goblins’ Labyrinth

🏒 PeculiarCarrot πŸ“… 30 Mar 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Goblins’ Labyrinth - Game Overview & History
πŸ“Έ Official HD Capture: Goblins’ Labyrinth - Game Overview & History

Goblins’ Labyrinth is a stealth-ish game made for AI Jam 2015. I accidentally got a bit away from the AI theme (more is explained in-game if you’re curious), but I think it turned out alright. It’s nothing very original. The level changes as you walk around, which I thought was neat. Your goal is to escape the goblins’ labyrinth/lair and reach the exit portal. Without dying. Hopefully.

Official In-Game Capture: Goblins’ Labyrinth - World Atmosphere & Immersion
πŸ“Έ Official In-Game Capture: Goblins’ Labyrinth - World Atmosphere & Immersion

(Note: I haven’t tested this on anything other than Windows, though it should theoretically work fine.)