Global War Official Cover

Global War

๐Ÿ“… 01 Jan 1979 ๐ŸŽฎ Muse Software Strategy Classics / Alan M. Boyd
Standing in video game history as the very first commercial computer adaptation of the legendary tabletop board game Risk on personal microcomputers, software pioneer Alan M. Boyd created Global War in 1979 for Muse Software, delivering an engaging world conquest grand strategy game for the Apple II where up to eight players (human or computer) commanded armies across 42 continental territories, collecting troop reinforcements and rolling digital battle dice to conquer the world.

๐ŸŽฌ Deep Vision & Technical Analysis

๐ŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

โšก Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

๐ŸŽฏ Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Global War is a 1979 video game published by Muse Software for the Apple II. It was written in Applesoft BASIC by Alan M. Boyd.

Contents

Global War is a game involving the production of armies, and is a clone of the tabletop board game Risk.

Reception

Alan Isabelle reviewed Global War in The Space Gamer No. 34. Isabelle commented that “The game has attractive features, but is not worth [the price].”

References

External links

  • Entry in the Vanloves Apple II Software Games Section 1983
  • Global War at MobyGames