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Glittering Clair

🌐 Langue originale affichée Cet article n'a pas encore été traduit en français. Vous consultez la version originale. Game Aperçu & History Glittering Clair is a casual rogue-lite with an abstract, dream-like theme. The goal is to get as far as possible, collecting glitter for score along the way, and avoiding the nightmares. A typical […]

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APERÇU

À propos de ce jeu

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Langue originale affichée

Cet article n'a pas encore été traduit en français. Vous consultez la version originale.

Game Aperçu & History

Glittering Clair is a casual rogue-lite with an abstract, dream-like theme. The goal is to get as far as possible, collecting glitter for score along the way, and avoiding the nightmares. A typical playthrough lasts 5 to 15 minutes, but the game doesn’t have a last level — and the levels never repeat.

How to play

Use the cursor keys or else the WASD keys to move around, or hit the space bar to stand still for one turn. Being right next to a nightmare increases your fear, while moving to the next level decreases it. Glitter also helps with that; speed lets you outpace the nightmares, as for light, the effects should be obvious. Press M to toggle the map on and off; clicking in the viewport will identify a square’s contents.

Jouabilité Mechanics & Systems

Actualités
As of 30 July 2018, the game’s third release brings many changes:

level generation has been overhauled;
glitter isn’t just for score anymore;
nightmares last longer at higher levels;
the user interface has been tweaked;
all Javascript is now loaded from separate files.
The desktop edition has been withdrawn.

Release & Industry Impact

Credits
Many thanks to Mark Burger and Justin Reid for beta testing and feedback; also Jessica Nichols-Vernon and Kevin C. Redden for compatibility testing.

Energy Drain sound © 2012 Iwan “qubodup” Gabovitch available as Creative Commons Attribution-ShareAlike 3.0 Unported.

Horror soundtrack by Kenten Fina; CC-BY 3.0.

“Sombre Ambiences” sounds by Ogrebane; CC0.

Foot walking step sounds by Jute; General Public License version 2.0 or later.

Spell sounds (
here, here and here) by Bart Kelsey; CC-BY-SA 3.0.

Coin sound by Jesús Lastra; CC-BY 3.0.

Font: Ubuntu Mono Bold, under the Ubuntu Font License (included in the package).

Cover art made with POV-Ray. Desktop edition based on sdlBasic.

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