Ghost Town Official Cover

Ghost Town

🏢 Adventure International 📅 01 Jan 1981 🎮 Adventure
Standing as Adventure #11 in the legendary interactive fiction canon that launched commercial computer adventure gaming, pioneer Scott Adams created Ghost Town in 1981 for the TRS-80, Apple II, and Atari 8-bit (published by Adventure International), tasking players with exploring an eerie, abandoned Old West mining town, searching dusty saloons, subterranean gold mine shafts, and haunted cemeteries to discover thirteen hidden historical treasures and secure them inside a hotel safe.

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Ghost Town is a text adventure developed by Adventure International and released in 1980. It is part of the Adventure series of games developed by Scott Adams, preceded by Adventureland, Pirate Adventure, and Strange Odyssey.

Plot

Ghost Town is a game in which the player searches a Western ghost town for treasure. A player receives points for depositing treasures and bonus points for performing additional deeds.

Reception

The game was reviewed briefly in The Dragon #44 by Mark Herro. Herro said that this was the toughest game he’d seen so far in the Adventure series. He also commented that “Scott [Adams] has really outdone himself on this one.”

References

External links

  • Ghost Town at MobyGames