Fahrenheit 451

Resident Evil 4 (2005) is the revolutionary landmark survival horror title directed by Shinji Mikami that fundamentally redefined third-person action gaming. Departing from the classic fixed-camera angles and tank controls of previous installments, the game introduced the pioneering over-the-shoulder precision camera and dynamic combat mechanics. Set six years after the cataclysmic destruction of Raccoon City, former rookie officer turned elite presidential agent Leon S. Kennedy infiltrates a desolate mountain village in rural Spain to rescue the President's abducted daughter, Ashley Graham, uncovering a terrifying biological conspiracy fueled by the mind-altering Las Plagas parasite.

Fahrenheit 451 is an interactive fiction game released in 1984 based on the 1953 novel of the same name by Ray Bradbury. Originally released by software company Trillium, it was re-released in 1985 under the company's new name Telarium.

The player's goal is to help Guy Montag, the main character from the novel, to evade the authorities and make contact with an underground movement. Bradbury contributed to the game by writing the prologue and responses of the game's intelligent computer "Ray".

Plot

Fahrenheit 451 - Plot
📸 Official HD Capture: Fahrenheit 451 - Plot

At the ending of Fahrenheit 451, former Fireman Guy Montag is a fugitive, wanted for murder for killing his supervisor and stealing contraband books. The game takes place five years later. A pointless war has swept across the country, leading to martial law by the Firemen. Now an agent for the literary underground, Montag makes his way to New York. His mission is to break into the heavily guarded New York Public Library on 42nd Street. The books themselves were burned, but the contents had first been transferred to microcassette. The microcassettes need to be retrieved and uploaded into the Underground's information network. Along the way, he discovers that Clarisse McClellan, the young woman who inspired him to rebellion, is still alive.

Challenges for the player involve finding ways to alter one's appearance, fingerprints, and "chemindex" (body chemistry) in order to evade detection. Other issues arise in finding food to eat and safe places to rest. The player must also make contact with members of the Underground hiding in the city, through the use of a lighter and literary quotations.

In the end, Montag is able to break into the Central Library and meet up with Clarisse. The microcassettes are found and transmitted on the information network to resistance cells all over the world. While Montag and Clarisse achieve victory in saving the extensive collection of literature, it costs them their lives as firemen storm the office after the last cassette is transmitted, immolating them both.

Release

The plot and text of the game were co-written by Len Neufeld (known for his previous authorship of books in the Be an Interplanetary Spy interactive novel series), working under the aegis of Byron Preiss Visual Publications.

The game was released for the Apple II, Atari ST, Commodore 64, MS-DOS, Mac, MSX and Tandy computers.

Reception

In the 1980s, a reviewer praised the "gripping prose" and the "unique approach of obtaining and using literary quotations". German reviewers maintained the complexity of the plot, the graphics and the large number of scenes and non-fictional characters.

In 1993, a German study about the history of interactive fiction described Fahrenheit 451 as a highly complex, interactive computer fairy tale. It referred to the adventure as a play with classic literature quotations.

References

External links

  • Fahrenheit 451 CASA: The Classic Adventure Solution Archive
  • Text version of the game manual
  • Fahrenheit 451 at Museum of Computer Adventure Game History by Howard Feldman
  • Fahrenheit 451 at Adventureland by Hans Persson and Stefan Meier
  • Fahrenheit 451 at the Interactive Fiction Database
  • Game Magazine #64 At the internet archive

🏆 Official Industry Awards & Critical Reception

Historical Archive
Spike Video Game Awards Official Logo
Spike Video Game Awards (2005)
Game of the Year & Best Graphics
Winner
Golden Joystick Awards Official Logo
Golden Joystick Awards
Ultimate Game of the Year
Winner
BAFTA Games Awards Official Logo
BAFTA Games Awards
Best Game & Technical Direction
Winner
D.I.C.E. Awards Official Logo
D.I.C.E. / Interactive Achievement
Outstanding Achievement in Animation
Winner
Game Developers Choice Awards Official Logo
Game Developers Choice (GDC)
Excellence in Visual Arts
Winner
Famitsu Official Logo
Famitsu Awards (Japan)
Game of the Year / Grand Prize
Winner
GameSpot Official Logo
GameSpot Best of 2005
Game of the Year (Overall)
Winner
IGN Official Logo
IGN Best of 2005
Overall Game of the Year & Best Tech
Winner
Edge Magazine Official Logo
Edge Magazine
Game of the Year 2005
Winner
Nintendo Power Official Logo
Nintendo Power
Game of the Year & Overall Best
Winner