Eyes of the G-Man Official Cover

Eyes of the G-Man

🏒 coughlinjon πŸ“… 27 Apr 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Originally developed for and submitted to Wizard Jam, “Eyes of the G-Man” is a work in progress. I’ll consider the game fully released when I’ve captured the experience of “playable G-Man monologue”.

Controls

Gameplay Mechanics & Systems

Move your character: WASD or Arrows

Swing crowbar: Left Mouse Click

Release & Industry Impact

Look around: Move Mouse

Credits

Game Design/Development: Jon Coughlin

Composer: David Cowling

Sound Effects: Michael Hermes

Planned Development

The current game runs in a web browser and includes the sequence of events that I expect the game to carry forward (intro, monologue, playable sequence, outro, credits). I want to overhaul all of the assets, specifically the following:

G-Man monologue/script – I want to rewrite and record a new script for everything the G-Man saysAnimated 2D G-Man face including whole face graphic and moving mouth/eyesUpdated art for Gordon and the head crabs (right now they look like a random guy and spiders)Balancing – the playable portion of the game is very short and unbalancedCamera polish – new graphics will help, but I want to polish up the camera motion and cuts throughout the monologue