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ExoSystem

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History A strategic space simulation game based on alien star systems being in a steady state of equilibrium and harmonious balance. Consisting of resource-based economies where planets’ and fighters’ essence and assets are being […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

A strategic space simulation game based on alien star systems being in a steady state of equilibrium and harmonious balance. Consisting of resource-based economies where planets’ and fighters’ essence and assets are being continuously replenished and consumed sustainably.

Upgrade tech trees on planets to enable them to regenerate their vitals more effectively, and eventually they’ll achieve weapons and tractor beam capabilities with which to fend off would be foes.

Gameplay Mechanics & Systems

If the player is able to maintain the system in a positive / virtuous state by taking out enemies & engaging with planets, then the game can be won and a congratulatory message displayed.

Otherwise, the game continues indefinitely, or until the planets are all fully depleted / conquered by enemies. If the enemies overtake too many planets, the game is lost. In this case, an enemy capital class cruiser vessel will arrive on the scene for a climactic, star-destroying ending.

Release & Industry Impact

This is the completed 1.0 version (stable). One further 1.1 version will be rolled out, incorporating certain improvements / enhancements and/or feature requests if applicable, and all purchasers of v1.0 will automatically be granted access to v1.1

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