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Everest Ascent

🌐 元の言語で表示中 この記事はまだ日本語に翻訳されていません。元のバージョンを表示しています。 Everest Ascent is a text and graphics adventure game for the ZX Spectrum and Commodore 64 computers. It was published by Richard Shepherd Software in 1983. The goal is to reach the top of Mount Everest in 20 days. Players must allocate their limited funds to keep their sherpas well fed and […]

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元の言語で表示中

この記事はまだ日本語に翻訳されていません。元のバージョンを表示しています。

Everest Ascent is a text and graphics adventure game for the ZX Spectrum and Commodore 64 computers. It was published by Richard Shepherd Software in 1983. The goal is to reach the top of Mount Everest in 20 days. Players must allocate their limited funds to keep their sherpas well fed and supplied in order to reach the summit.

Contemporary reviews of Everest Ascent in computer hobbyist magazines were frequently concerned with the game’s difficulty, but considered the game positively overall. Your Computer magazine wrote of the game that it is “more of a strategy game than a straight Adventure [sic]”, and joked that the significant difficulty may be due to the sherpas you hire in-game having English names, rather than Nepalese names, and thus, “not what they used to be”. Crash called the game “a good average.” ホーム Computing Weekly complained that the player’s interface offered insufficient information, but still found the game interesting.

参考文献

外部リンク

  • Everest Ascent at MobyGames
  • Everest Ascent at SpectrumComputing.co.uk

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