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Edwin’s 2015 Seven Day Roguelike cover
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Edwin’s 2015 Seven Day Roguelike

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History A roguelike computer video game developed in seven days as part of the International Seven Day Roguelike Challenge. In this RL, you possess (haunt) enemies in the dungeon, but you can only do […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

A roguelike computer video game developed in seven days as part of the International Seven Day Roguelike Challenge.

In this RL, you possess (haunt) enemies in the dungeon, but you can only do so for a limited time before the host starts dying. If the host dies with you in it, it’s game over.

Gameplay Mechanics & Systems

The controls are bit unconventional from classic RLs, You click and hold in the game space to extend a cursor to any spot you can see. If you have a clear path to that spot, then you can move there, but it costs extra energy to do so. The twist here is that moving farther in a single turn may cost more energy, but it also builds up your strength. Meer strength means that your attacks will be more effective.

Keep an eye on your energy, when it gets low you will need to possess a new host.

Release & Industry Impact

Find the stairs to beat the level and move on to the next. My high score is 4 levels, can you beat it?

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