Spock is definitely one of my best friends. When I put on those ears, it’s not like just another day. When I become Spock, that day becomes something special. – Leonard Nimoy (1931-2015)
Eat Long and Prosper
A game built during the Pre-
Critical Hit 2015 game jam February 28th 2015-March 1st 2015. A game built by Jessica Blanchet, Milin Li, Marysa Antonakakis and Gersande La Flèche. Built in less than 48 hours using a custom hand and Vulcan ear controller and a Makey Makey. The game is coded in Processing, and all the graphics were made in Photoshop.
Meet Team Spock
- Jessica Blanchet • Makey Makey Hacker and Crochet Sculptor
- Milin Li • Processing Programmer
- Marysa Antonakakis • Photoshop
- Gersande La Flèche • Processing Programmer
Gersande wrote a “making of” blog post here.
Credits
Thank you
TAG for the space, Gina+Jason+Ida for coordinating the space, and Critical Hit for the theme! And big thanks to the game jammers who allowed us to use you as models and test subjects! 😀
Also, to the loyal fans of Star Trek who have uploaded all the sound effects from the series, you are amazing. <3
Gamer24h Editor's Take
Put under the Gamer24h team's microscope, Eat Long And Prosper raises the bar considerably with both its storytelling and technical polish. Developer Gersande has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Puzzle mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. All in all, the Gamer24h team stands firmly behind our rating. This is a unique journey you won't want to miss.