Eat Long And Prosper Official Cover

Eat Long And Prosper

🏢 Gersande 📅 02 Mar 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Spock is definitely one of my best friends. When I put on those ears, it’s not like just another day. When I become Spock, that day becomes something special. – Leonard Nimoy (1931-2015)
Eat Long and Prosper
A game built during the Pre-
Critical Hit 2015 game jam February 28th 2015-March 1st 2015. A game built by Jessica Blanchet, Milin Li, Marysa Antonakakis and Gersande La Flèche. Built in less than 48 hours using a custom hand and Vulcan ear controller and a Makey Makey. The game is coded in Processing, and all the graphics were made in Photoshop.

Meet Team Spock

Jessica Blanchet • Makey Makey Hacker and Crochet Sculptor
Milin Li • Processing Programmer
Marysa Antonakakis • Photoshop
Gersande La Flèche • Processing Programmer

Gersande wrote a “making of” blog post here.

Gameplay Mechanics & Systems

Eat Long And Prosper - In-Game Capture
📸 Eat Long And Prosper - In-Game Capture

Credits
Thank you
TAG for the space, Gina+Jason+Ida for coordinating the space, and Critical Hit for the theme! And big thanks to the game jammers who allowed us to use you as models and test subjects! 😀

Also, to the loyal fans of Star Trek who have uploaded all the sound effects from the series, you are amazing. <3