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Dusk and Dawn

🌐 Lingua originale visualizzata Questo articolo non è ancora stato tradotto in italiano. Stai visualizzando la versione originale. Game Panoramica & History Dusk and Dawn is a short, “high danger, low attrition” -model, JRPG-style dungeon crawler I made as a school project over the course of a few months. I mainly wanted to practice producing […]

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Lingua originale visualizzata

Questo articolo non è ancora stato tradotto in italiano. Stai visualizzando la versione originale.

Game Panoramica & History

Dusk and Dawn is a short, “high danger, low attrition” -model, JRPG-style dungeon crawler I made as a school project over the course of a few months. I mainly wanted to practice producing my own art assets and finishing a working game, though in the end I had to fall back on some of the default assets in RMVX Ace due to time contraints.

The game is rather brutal and cheap, as it will kill a player who doesn’t know the incoming attack pattern, or who wanders into a new area underleveled. But it is rather interesting once one gets the hang of it. Using the right abilities at the right time is very important.

Gameplay Mechanics & Systems

Full Soundtrack can be found at:

https://soundcloud.com/aaroarvola/sets/dusk-and-da…

Release & Industry Impact

Controls:

Alt + Enter = Full Screen modeConfirm: ZCancel: XDash: ShiftMovement: ←↑↓→ Arrow KeysFeatures:

Turn-based battle system4 characters with unique abilitiesDangerous enemies and bosses2 dungeons, each with distinct atmosphereDay and Night time explorationOriginal Map, Monster and Character artOriginal SoundtrackCredits:

Sami Kaisanlahti (Game Design & Art)Aaro Arvola (Music)Additional Scripts by:

YanflyHime WorksModern AlgebraSeer UKOriginalWij

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