Dominos Official Cover

Dominos

🏢 Atari, Inc. 📅 01 Jan 1977 🎮 Blockade Lineage / Atari, Inc. / Dennis Koble
Following the emergence of the snake and wall-trapping genre in late 1976, Atari programming legend Dennis Koble created Dominos in January 1977, standing in arcade history as a brilliant thematic and technical evolution that replaced plain solid lines with lines of falling domino tiles and became the very first snake-style game to implement computer-controlled artificial intelligence opponents, allowing solo players to battle smart CPU rivals alongside up to four human competitors whose crashes triggered spectacular cascading domino-topple chain reactions across the screen.

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Monochromatic grid arena filled with snaking domino chains and dynamic tumbling brick animations.

⚡ Action Pacing & Physics Engine

Rapid 90-degree tactical cornering, territory boxing, and sudden-death survival evasion.

🎯 Performance & Launch Trajectory

A visually creative and addictive multiplayer spatial trapper from Atari's discrete logic golden era.

Dominos is a 1977 snake video game developed and published by Atari, Inc. for arcades. The game comes in two versions: the first, packaged in its own distinctive, upright cabinet, is designed for one or two players, while the other version (titled as Dominos/4), with its own dedicated arcade cabinet, is designed for either one, two, three, or four players.

Gameplay

Gameplay is a variation of the snake genre, in which players compete by surrounding each other with lines of dominos. Players change direction via a set of four buttons representing up, down, right, and left respectively. A player loses when they hit a wall, their own dominos, or their opponent’s, at which point all the dominos in their line “fall” down. A point is awarded to the winner of each round until the end point goal is reached. The point goal can be 3, 4, 5, or 6 points.

Development

Dominos was programmed by Dennis Koble. He had joined Atari in 1976 and was only the fourth programmer at the company. His first project was Sprint 2 (1976) made with Lyle Rains and Dan Van Elderen. Koble stated that despite being credited as the programmer on Dominos, Rains was “the brains behind the game” and had suggested the concept, drew the graphics and created the AI for the computer-controlled opponent.

Following the release of Blockade by Gremlin Industries, Atari wanted to make their own version of the game. Koble said the game was not stolen from Blockade, stating that prior to Gremlin’s release, he had seen similar snake video games on ARPANET and CompuServe, which made him believe he was not copying Gremlin’s game. Among the additions made to the game, Koble included a computer-controlled opponent, which meant that a single-player mode was possible.

Koble claimed that the game was made in a short amount of time, estimating it took about 13 weeks to complete. He recalled that the game was created when Atari was still a “young company and just trying to survive as they made the transition into using microprocessors. They didn’t quite have the standards they developed later”.

Release and reception

Dominos was shipped in January 1977. Following Dominos, Koble went on to program Avalanche, his final game for Atari. Atari would shortly release another snake game, Surround for the Atari 2600 in September 1977.

From retrospective reviews, Bret Alan Weiss wrote in Allgame that Dominos was a simplistic game in terms of both visuals and gameplay and that it was superior as a two-player game, but it was “more fun than it looks, which isn’t saying much”.

References

Sources

  • Akagi, Masumi (2006). “海外編” [Overseas Edition]. アーケードTVゲームリス 国内 • 海外編 (1971 – 2005)ト [Arcade TV Game List Domestic/Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. ISBN 978-4990251215.
  • Bunch, Kevin (2022). Atari Archive: Vol.1 1977-1978. Press Run Books. ISBN 978-1-955183-21-5.
  • Drury, Paul (2012). “Dennis Koble”. Retro Gamer. No. 107. Imagine Publishing. ISSN 1742-3155.
  • Drury, Paul (2020). “The Making of Dominos”. Retro Gamer. No. 211. Future PLC. ISSN 1742-3155.
  • Weiss, Brett Alan. “Dominos”. Allgame. Archived from the original on November 14, 2014. Retrieved February 12, 2024.