Depthcharge Official Cover

Depthcharge

๐Ÿข Gremlin ๐Ÿ“… 01 Jan 1977 ๐ŸŽฎ Depthcharge / Gremlin Industries / Lane Hauck
Years before Subroc-3D, Silent Service, and modern naval submarine warfare simulators gained worldwide followings, legendary engineering pioneer Lane Hauck at Gremlin Industries created Depthcharge in July 1977, standing as the historic original creator of the naval surface-to-subsurface depth charge genre, putting players in command of an ocean destroyer on an Intel 8080-powered arcade cabinet where they dropped port and starboard depth charges to destroy enemy submarines patrolling at varying ocean depths while dodging rising torpedoes.

๐ŸŽฌ Deep Vision & Technical Analysis

๐ŸŒ† Atmosphere & Visual Direction

Oceanic cross-section with surface patrol destroyers, descending depth charges, and lurking deep-sea submarines.

โšก Action Pacing & Physics Engine

Strategic timing calculations, multi-tiered depth prediction, and evasive surface maneuvering.

๐ŸŽฏ Performance & Launch Trajectory

The defining arcade classic of underwater naval combat that established the depth-charge gameplay format.

Depthcharge is a black-and-white submarine simulator arcade video game released in 1977 by Gremlin Industries. The game shows a side view of a section of ocean with a destroyer on the surface and submarines passing beneath it. The player-controlled destroyer can be moved left and right and drop depth charges to destroy the submarines below.

Gameplay

Up to four submarines may be present at any given time, each of which bears a score for destroying it that increases with its depth. Submarines release mines which the player-controlled ship must avoid by moving out of their path.

References

External links

  • Depthcharge at the Killer List of Videogames
  • Depthcharge at MobyGames