Early test of a space combat game where each team of players will control a large spaceship to compete against each other.
Windows Standalone is recommended over the WEB demo.
WIN Download
LINUX Download
May19 changes:
Added 0g controller/mechanics
Reworked the entire docking system to be more modular and to allow multiple ship types, added miner ship (no mining yet)
Added some contextual in-game controls tips.
Tuned a lot of things.
TODO: explore different control methods for outside and adding more indicators/hud.
May11 changes:
Added:
-Hand manager (picking up and dropping items, detecting item types)
-Weapons (weapon manager, sounds, ADS mode, pressing buttons by shooting them)
-Improved jukebox (shows time, track list, shuffle button, new tracks, music now automatically jumps to the next track if the current one ends)
-Pipe Effects (shooting a pipe will start gas emission, shooting the gas will set it ablaze.)
Gamer24h Editor's Take
Put under the Gamer24h team's microscope, CruiserCommand raises the bar considerably with both its storytelling and technical polish. Developer brum has done a remarkable job of drawing players into its world, earning our admiration with its attention to detail. Masterfully blending Strategy mechanics with modern standards, the game's fluid gameplay makes hours fly by unnoticed. If you're looking for an absorbing world and satisfying mechanics that pull you right in, this game might be exactly what you've been searching for.