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Crash Bandicoot 4: It’s About Time

Paul Yan, Lou Studdert, Nicholas Kole, Walter Mair, and Novato-based studio Toys for Bob's (*Spyro Reignited Trilogy*) universally acclaimed, cartoon-perfect, and punishingly precise 3D platforming masterpiece across PC, PlayStation 5, PlayStation 4, Xbox Series X/S, and Nintendo Switch (Crash Bandicoot 4: It's About Time), released in October 2020 by Activision on Unreal Engine 4, nominated for Best Family Game at The Game Awards (TGA 2020) and Family Game of the Year at the DICE Awards with a 9.0/10 from Destructoid, 8.5/10 from Game Informer, and 85/100 on Metacritic and selling over 5 million copies worldwide, serving as the first direct canonical numbered sequel to Naughty Dog's original 1998 *Crash Bandicoot: Warped* in 22 years, picking up right after the villains escape their dimensional prison, following beloved orange marsupial Crash Bandicoot and genius sister Coco Bandicoot, journeying across fractured dimensions and timelines to stop evil scientists Dr. Neo Cortex, Dr. Nefarious Tropy, and Female N. Tropy from conquering the multiverse, single-handedly pioneering the revolutionary "Four Quantum Masks, Modern Shadow Ring & Alternate Character Timelines" engine (wearing the Four Quantum Masks: Lani-Loli phase-shifting matter, Akano dark matter infinite spin, Kupuna-Wa slowing down time, and Ika-Ika inverting gravity, rail-grinding, rope-swinging, wall-running), playing as 5 distinct characters (Crash, Coco, Tawna Bandicoot, Dingodile, and Dr. Neo Cortex), running in native 4K 60 FPS on next-gen hardware, and Walter Mair's (*collaborating with classic themes*) immortal, energetic marimba, slap-bass, and brass cartoon orchestral soundtrack.

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The Genre Genesis: From Modern Titans to 2019 Pioneers

Hardcore 3D precision linear platforming, Saturday-morning cartoon animation fluidity, and mind-bending dimensional reality manipulation (sprinting along a crumbling prehistoric dinosaur bone bridge as orange marsupial hero Crash Bandicoot: performing a double-jump with a yellow landing-shadow circle perfectly aligning over a floating wooden Nitro crate, putting on the Quantum Mask Kupuna-Wa to slow down physical time to a crawl so you can safely bounce across falling ice blocks, phase-shifting solid blue matter platforms into existence with the Phase Mask Lani-Loli in mid-air, grinding along high-speed vine rails while dodging sawblades, switching to Dingodile wielding a vacuum cannon to hover across swamp pits, playing as Dr. Neo Cortex using a blaster gun to transform enemies into bouncy gelatin platforms, unlocking retro Flashback Tape challenge levels in Cortex’s 1996 laboratory, and conquering the ultimate platforming gauntlets across locked 60 FPS fluidity), paired with Toys for Bob’s platforming pinnacle—from Crash Bandicoot (1996), Crash 2 & Warped, Spyro the Dragon, Super Mario 3D World, Rayman Legends, and 3D precision platformers—trace their undisputed, most challenging, mechanically precise, and visually gorgeous golden summit to October 2, 2020 with Toys for Bob and Activision’s crowning triumph, Crash Bandicoot 4: It’s About Time.

Co-directed by Paul Yan and Lou Studdert with character designs by Nicholas Kole at Toys for Bob on Unreal Engine 4 with score by Walter Mair, Crash Bandicoot 4: It’s About Time won TGA Best Family Nominee and sold over 5 million copies.

Platform Context & Gaming Environment

Saving the multiverse across 10 Dimensional Eras & Alternate Timelines:

  • N. Sanity Island (Present Day): Sandy tropical beaches, ancient ruins, and learning double-jumps.
  • The Hazardous Wastelands (2084): Post-apocalyptic punk junk cities, high-speed monster truck chases, and N. Gin.
  • Salty Wharf & Tranquility Falls: Pirate docks, giant krakens, 1402 Chinese mountain monasteries, and N. Brio.
  • Bermugula’s Orbit & Sn@xx Dimension: Outer-space alien motherships, giant burger diners, and the dual N. Tropy boss fight.
  • 5 Playable Characters: Crash, Coco, alternate-universe action hero Tawna (Hookshot/Wall-jump), Dingodile (Vacuum bazooka), and Dr. Neo Cortex (Dash/Transform gun).

Popularity & Cultural Standing: Niche vs. Blockbuster

Crash Bandicoot 4: It’s About Time was an immense critical and commercial triumph (5M+ copies). Toys for Bob’s reverent understanding of Naughty Dog’s original hardcore platforming physics—elevated with expressive modern squash-and-stretch cartoon animation—made it widely regarded as the best game in the entire franchise.

Gameplay Mechanics & Technical Innovations

Crash Bandicoot 4: It’s About Time established standard-setting 3D platforming mechanics:

  • The 4 Reality-Altering “Quantum Masks”:
    • Lani-Loli (Phase Mask): Phase-shifts physical objects in and out of reality.
    • Akano (Gelap Matter Mask): Unleashes an infinite violent spin that deflects magic and glides across wide gaps.
    • Kupuna-Wa (Time Mask): Slows down time to a crawl to walk across fast-moving Nitro boxes and falling ice.
    • Ika-Ika (Gravity Mask): Inverts gravity 180 degrees to walk on ceilings and dodge bottomless pits.
  • The Modern “Landing Shadow Ring” & Play Modes: Introduces a drop-shadow yellow circle beneath characters in mid-air to eliminate depth-perception guessing, alongside Modern Mode (infinite lives with checkpoint count) vs. Retro Mode (classic limited lives).
  • Alternate “Timeline Perspective” Levels: Play missions through the eyes of Tawna, Dingodile, or Cortex that explain how environmental events occurred in Crash’s main path.
  • Brutal “Flashback Tapes” Hardcore Gauntlets: Collect cassette tapes without dying to unlock 21 ultra-hard 1996 prologue puzzle gauntlets.
  • Native 4K 60 FPS Next-Gen Upgrade: Pristine 4K at locked 60 FPS on PS5 and Xbox Series X with dynamic lighting, DualSense adaptive triggers, and sub-second SSD loading.

Historical Legacy & Archival Preservation

Crash Bandicoot 4: It’s About Time is permanently celebrated in platformer history as Toys for Bob’s greatest platforming masterpiece, a TGA and DICE nominee, and a 5M+ selling revival of 90s platforming perfection.

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