Blending the tactical urgency of Missile Command with multi-weapon gunnery and degradable energy shields, legendary hardware pioneer Larry Rosenthal (creator of the first commercial vector arcade game Space Wars) designed Colony 7 in 1981 for Taito America, tasking commanders with defending an enclosed futuristic biodome colony from swarms of alien strafers, armored bombers, and infiltrators using a 3-button arsenal of rapid light lasers, heavy anti-matter cannons, and screen-clearing Mega-Blasters.
🎬 Deep Vision & Technical Analysis
🌆 Atmosphere & Visual Direction
Authentic vintage visual direction representing landmark era aesthetic standards.
⚡ Action Pacing & Physics Engine
Systemic interaction and engaging pacing designed for historical immersion.
🎯 Performance & Launch Trajectory
An essential milestone preserved in masterclass gaming archival standard.
Colony 7 is an arcade shoot ’em up developed and published by Taito’s American division in 1981. It contains elements of both Space Invaders (developed by Taito of Japan) and Atari, Inc.’s Missile Command. Colony 7 was the inspiration for the successful Atari 2600 game Atlantis from Imagic.
In a feature branded as “extended weaponry,” the player can change between several weapons, with each needing to be purchased separately as microtransactions through the arcade cabinet coin slot.
The game was re-released as part of Taito Legends.
References
External links
Colony 7 at MobyGames
Colony 7 at the Killer List of Videogames
Colony 7 can be played for free in the browser at the Internet Archive