본문으로 건너뛰기
게임 · 리뷰 · 데이터베이스
포럼
Cities: Skylines cover
← 게임 아카이브

Cities: Skylines

Karoliina Korppoo, Mariina Hallikainen, and Colossal Order's genre-resurrecting, breathtakingly deep, and simulation-perfection urban planning masterpiece across PC, consoles, and handhelds (Cities: Skylines), released in March 2015 by Paradox Interactive on Unity, earning an 86% from PC Gamer and an 8.5/10 from IGN while holding an 86% GameRankings and 85/100 on Metacritic and selling over 12 million copies, standing as the undisputed, definitive king of the city-builder simulation genre that single-handedly claimed the crown following the downfall of *SimCity* ahead of *Cities: Skylines II*, placing players in the role of mayor and master urban architect of a blank slate landscape, single-handedly pioneering the revolutionary "Individual Citizen Traffic Simulation & District Policy" engine (simulating the daily commutes, school routes, and shopping habits of up to 1 million unique simulated citizens, engineering complex multi-tier highway roundabouts, public transit metro grids, sewage flow dynamics, and zoning residential/commercial/industrial sectors), full Steam Workshop modding support with over 300,000 community assets, and Jani Savolainen's uplifting, sunny brass and acoustic jazz soundtrack.

01
개요

게임 소개

🌐

원어 표시 중

이 기사는 아직 한국어로 번역되지 않았습니다. 원본 버전을 보고 계십니다.

The Genre Genesis: From Modern Titans to 2015 Pioneers

Macro-urban planning simulation, micro-individual commuter traffic economics, and modular civil engineering architecture (laying the inaugural two-lane asphalt road off a highway interchange into an untouched green valley beside a rushing blue river: zoning low-density residential neighborhoods, routing underground water pipes and electrical power lines, designating an industrial forestry district with specialized sustainable policies, designing a complex four-level stack interchange to solve a severe traffic gridlock backup, watching thousands of unique simulated citizens drive to work and take metro trains in real time, and zooming out at dusk to admire the glowing skyline of a metropolis of 200,000 citizens), paired with the definitive savior of the city-building genre—from Cities: Skylines II (Colossal Order), SimCity 4, Manor Lords, Frostpunk, Workers & Resources: Soviet Republic, and city management games—trace their undisputed, most expansive and modder-friendly golden summit to March 10, 2015 with Colossal Order’s crowning triumph, Cities: Skylines.

Conceived and directed by lead designer Karoliina Korppoo and studio CEO Mariina Hallikainen at Finnish studio Colossal Order in Tampere on Unity Engine with an uplifting, sunny symphonic and jazz score composed by Jani Savolainen (“Main 테마”, “Metropolis”), Cities: Skylines shattered Paradox sales records and has sold over 12 million copies.

플랫폼 Context & Gaming Environment

Starting with a modest 2×2 kilometer plot, players expand up to 25-81 Map Tiles (100+ Square Kilometers) across Diverse Global Biomes:

  • Temperate, Boreal, Tropical, and European Biomes: Diverse geographical landscapes featuring rolling hills, islands, rivers, and natural resource deposits (Oil, Ore, Fertile Land, Forestry).
  • The Multi-Tier Zoning Suite: Low/High-Density Residential, Low/High-Density Commercial, Industrial, and Office zones with dynamic land value leveling.
  • Public Infrastructure Services: Fire departments, police precincts, healthcare clinics, crematoriums, elementary/high schools, universities, garbage landfills, and green energy power plants.
  • Massive Expansions: After 다크 (nightlife and leisure), Snowfall (trams and winter blizzards), Mass Transit (monorails, blimps, cable cars, ferries), Industries (supply chains), and Parklife.
  • The Monumental Megaprojects (Climax): Constructing grand Wonders (Space Elevator, Hadron Collider, Medical Center, Fusion Power Plant) that eliminate basic municipal shortages for a utopian mega-city.

Popularity & Cultural Standing: Niche vs. Blockbuster

Cities: Skylines was a monumental triumph. Following the widespread disappointment of EA’s 2013 SimCity reboot, Cities: Skylines delivered everything simulation purists desired: massive offline maps, deep traffic management, robust water physics, and total modding freedom.

게임플레이 Mechanics & Technical Innovations

Cities: Skylines established standard-setting simulation mechanics:

  • Individual “Agent-Based Traffic & Citizen Simulation”: Every vehicle, delivery van, garbage truck, and citizen on the road has a real physical destination and route; poor road hierarchy causes realistic traffic jams that delay emergency ambulances and garbage collection, crippling city functions.
  • The Intuitive “District & Policy Paintbrush” Suite: Painting custom districts on the map allows assigning bespoke local policies (e.g., Heavy Traffic Ban, Free Public Transport, Recreational Use, Tax Incentives, Industrial Specialization).
  • Dynamic 3D “Fluid Water & Sewage Physics”: Real-time river flow and currents; placing sewage output pipes upstream from drinking water pumps contaminates the city’s water supply, poisoning the entire population in a realistic health disaster.
  • Complex Multi-Tier Road & Transit Construction: Drawing curved roads, tunnels, elevated bridges, one-way avenues, highway interchanges, bus lines, metro networks, passenger trains, and cargo harbors.
  • Unprecedented Steam Workshop Modding Integration: Complete official support for custom 3D models, vehicles, map themes, and revolutionary gameplay code mods (Traffic Manager: President Edition, Move It, Network Multitool).

Historical Legacy & Archival Preservation

Cities: Skylines is permanently celebrated in PC gaming history as Colossal Order’s urban planning masterpiece, the definitive modern city-builder, and one of the greatest simulation sandbox games ever created.

03
PC SPEC

System requirements

Minimum

Minimum:
OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
Memory: 4 GB RAM
Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB (Does not support Intel Integrated Graphics Cards)
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 4 GB available space

Recommended

Recommended:
OS: Microsoft Windows 7/8 (64-bit)
Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
Memory: 6 GB RAM
Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB (Does not support Intel Integrated Graphics Cards)
DirectX: Version 11
Network: Broadband Internet connection
Storage: 4 GB available space

커뮤니티 / 토론

대화에 참여하기

의견을 남겨주세요

Gamer24H 검색

3자 이상 입력하세요.

탐색

디자인 설정

테마 색상 선택

자동 mode follows your device and switches to Xbox, PlayStation, or Nintendo colors on matching stories. Your manual choice stays on this device.

🌍 언어 선택 25 개 언어
🔍