BRITTLE (itch) Official Cover

BRITTLE (itch)

šŸ¢ ValorsMinion šŸ“… 07 Apr 2015

šŸŽ¬ Deep Vision & Technical Analysis

šŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚔ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

šŸŽÆ Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

BRITTLE (itch) - Game Overview & HistoryGAMER24H.COM
šŸ“ø Official HD Capture: BRITTLE (itch) - Game Overview & History

My first game for the TwinyJam was about Pharaoh. I've been reflecting upon Exodus in the past week (what with Pesach & all), and had an idea for a 300-word game based on an interaction between Moses and Pharaoh.

Apparently, I have more to explore as concerns Pharaoh. I cut it down to 599 words (300 or 299 words, depending on which Choice you make), but realized that isn't quite cricket for this Jam.

Gameplay Mechanics & Systems

I left Pharaoh where he belongs, in Mizrayim, and opened my mind to new possibilities. Starting out from narrow places.

I watched some ARROW, ate some matzoh, and mulled over what else I could write. Around 11.30pm, I hit on the idea, and wrote the first 127 words before turning in for the night.