Bomberduder Official Cover

Bomberduder

🏢 Fobwashed 📅 05 Apr 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Bomberduder - Game Overview & History
📸 Official HD Capture: Bomberduder - Game Overview & History

Here’s something I threw together in a few days just for fun. It’s a Bomberman clone featuring various people from Giant Bomb. I’ve also added special abilities for funsies. It only supports local multiplayer and 360 controllers.

Official In-Game Capture: Bomberduder - World Atmosphere & Immersion
📸 Official In-Game Capture: Bomberduder - World Atmosphere & Immersion

Controls are

Gameplay Mechanics & Systems

Official HD Capture: Bomberduder - Gameplay Mechanics & Systems
📸 Official HD Capture: Bomberduder - Gameplay Mechanics & Systems

Left Stick to move.

X to place bomb.

Release & Industry Impact

A to pick up a bomb you’re standing on.

B to stop a kicked bomb.

Y to activate special.

For Brad Shoemaker’s special, you use the right stick to apply control to opponents.

N/A in the power description means I didn’t implement a power because time issues =P