Bitchin’ Brawl (1980) Official Cover

Bitchin’ Brawl (1980)

🏒 DustinChecketts, rnsaney, gearmansion, IrInsanity, taylordavidread πŸ“… 17 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

Official HD Capture: Bitchin’ Brawl (1980) - Game Overview & History
πŸ“Έ Official HD Capture: Bitchin’ Brawl (1980) - Game Overview & History

Player 1 Controls:

Move: WASDPunch: FKick: G

Gameplay Mechanics & Systems

Official HD Capture: Bitchin’ Brawl (1980) - Gameplay Mechanics & Systems
πŸ“Έ Official HD Capture: Bitchin’ Brawl (1980) - Gameplay Mechanics & Systems

Player 2 Controls:

Move: PL;’Punch: ]Kick:

Release & Industry Impact

Official HD Capture: Bitchin’ Brawl (1980) - Release & Industry Impact
πŸ“Έ Official HD Capture: Bitchin’ Brawl (1980) - Release & Industry Impact

Ever wonder what would happen if the A-Team’s B. A. Baracus (Mr. T) encountered the King of Pop, Michael Jackson? We toss these two iconic 80’s personalities into the fighting ring, a la Street Fighter II. Who will stand victorious?

Bitchin’ Brawl is a 2015 Athens Game Jam project (athensgamejam.com). The theme for the Game Jam was “80’s”. We had 48 hours to make this game. Some art assets are copyright their original owners. All other work done by Andrew Ho, David Harald, Dustin Checketts, Richard Saney, and Taylor Read.