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Big Walk

🌐 Zobrazen původní jazyk Tento článek ještě nebyl přeložen do češtiny. Prohlížíte si původní verzi. Big Walk is an upcoming cooperative video game developed by House House and published by Panic. Players go on a walk through bushland and solve puzzles. It is scheduled to release in 2026 for macOS, PlayStation 5 and Windows. Hratelnost […]

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Big Walk

Big Walk is an upcoming cooperative video game developed by House House and published by Panic. Players go on a walk through bushland and solve puzzles. It is scheduled to release in 2026 for macOS, PlayStation 5 and Windows.

Hratelnost

Big Walk is a více hráčů co-operative adventure video game in which a group of players walk through the game’s open-world environment. Players complete puzzles throughout the game to progress. Many challenges involve teamwork and using novel methods to communicate with one another, including miming, singing or transmitting codes. The game has a proximity chat system, with the voice of players changing depending on their location, and the objects they interact with.

Vývoj

Big Walk is being developed by Melbourne-based independent studio House House, creators of Untitled Goose Game (2019). Designer Jake Strasser stated the approach was to “give enough direction for the group to keep a good momentum, but relaxed enough that you’re mostly just able to enjoy spending time with your friends”. The environment was inspired by the Wilsons Promontory National Park in Victoria, Australia. The soundtrack is being developed in collaboration with artists Sam Gill and Luke Neher under the name AKSFX. The music is intended to be diegetic to the game world, and conveyed through objects such as speakers.

Big Walk was announced during the December 2023 Game Awards, accompanying an announcement trailer. An official gameplay trailer was released on 7 June 2025 coinciding with the Steam Day of the Devs showcase. Several publications identified Big Walk as one of the best games of the showcase. Matt Wales of Eurogamer praised the concept as “wonderfully distinctive”. Adam Newell of Destructoid stated the puzzles seemed “wonderful” and “feels like a game where no two play sessions are the same”. The announcement of console versions of the game coincided with a delay to the release to an unspecified date in 2026.

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Source: Wikipedia – Big Walk

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