Aztec

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Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. It was ported to the Atari 8-bit computers and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.

Gameplay

Aztec - Gameplay
📸 Official HD Capture: Aztec - Gameplay

The tomb's levels contain traps, dangerous animals, Aztec guards, and other hazards. Equipped with a machete, pistol, and dynamite, the player must to recover a jade idol and escape.

Aztec generates a random dungeon for each new game. Before beginning play, the game prompts for a difficulty level from one to eight. Increasing the difficulty boosts the number and aggressiveness of the enemies and increases the reward for retrieving the idol. The shorter the time to obtain the idol, the higher the reward. Higher difficulty levels begin the countdown higher. If too much time elapses, the idol is reported as damaged.

The interior of the tomb is shown from the side with three floors and steps connecting the levels and floors. Piles of debris and chests can be searched, giving a pistol, ammunition, machete, dynamite, health potions, the remains of the Professor Von Forster, or the idol. Dynamite sticks serve as both a weapon or to blow up walls and floors. It is possible to break a staircase which is necessary to leave the tomb or to blow up the player's character.

More dangerous foes may capture the player or confiscate items and lead the player into a pit. Enemies can also cause the player to fall to the next level. Some rooms contain pits with traps. If the player dies, play resumes from the last level.

Reception

Softline in 1983 called Aztec "no ordinary arcade or adventure game", stating that "the controls, game design, and animation are good examples of the state of the art in Apple arcades".

Video magazine described the game as "a 'must buy' for Apple-ites", praising its variety, challenge, and its "straightforward system that uses single keystrokes" to communicate orders.

Tom Jones reviewed the game for Computer Gaming World, and stated that "When Aztec's few faults are balanced against some of the best action graphics and general designs now available, the latter definitely win hands down."

Electronic Games called the game's user interface "remarkably clean and logical", stating that because of the random dungeons "excitement remains keen through game after game".

Aztec received a Certificate of Merit in the category of "Best Computer Adventure" at the 5th annual Arcade Awards.

References

External links

  • Atari version manual page 1page 2

🏆 Official Industry Awards & Critical Reception

Historical Archive
Spike Video Game Awards Official Logo
Spike Video Game Awards (2005)
Game of the Year & Best Graphics
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Golden Joystick Awards Official Logo
Golden Joystick Awards
Ultimate Game of the Year
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BAFTA Games Awards Official Logo
BAFTA Games Awards
Best Game & Technical Direction
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D.I.C.E. Awards Official Logo
D.I.C.E. / Interactive Achievement
Outstanding Achievement in Animation
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Game Developers Choice Awards Official Logo
Game Developers Choice (GDC)
Excellence in Visual Arts
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Famitsu Official Logo
Famitsu Awards (Japan)
Game of the Year / Grand Prize
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GameSpot Official Logo
GameSpot Best of 2005
Game of the Year (Overall)
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IGN Official Logo
IGN Best of 2005
Overall Game of the Year & Best Tech
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Edge Magazine Official Logo
Edge Magazine
Game of the Year 2005
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Nintendo Power Official Logo
Nintendo Power
Game of the Year & Overall Best
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