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Astervoid Classic

🌐 Originele taal weergegeven Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie. Game Overzicht & History == Update ====================================A new version of the game Astervoid 2000 has been released on Steam!============================================= Astervoid is a 2D local multiplayer deathmatch game set in space. 2 – 4 players dogfight through a […]

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Originele taal weergegeven

Dit artikel is nog niet vertaald naar het Nederlands. U bekijkt de originele versie.

Game Overzicht & History

== Update ====================================A new version of the game Astervoid 2000 has been released on Steam!=============================================

Astervoid is a 2D local multiplayer deathmatch game set in space. 2 – 4 players dogfight through a sea of asteroids to be the first to rack up 10 kills.

Gameplay Mechanics & Systems

* This game requires 2 – 4 dual analog gamepads

Controls:

Release & Industry Impact

Left analog to moveRight analog to aimRight bumper (or R1) to shootCredits:

Design/Art/Ontwikkeling: Justin LukMusic/Sound Effects/Additional Ontwikkeling: Chuck Bergeron

Playtesting: Tyler Ko, Elijah Ng, Vera Khramova, Katia Jitlana, Carly Poznikow

Feedback/Issues/Questions:

If you need a hand or notice any bugs please feel free to contact me: justin@madcapacity.com

** NOTE: The Linux build is untested, so if anyone gets a chance to try the game on Linux I’d love to hear how it worked out.

Website: http://www.madcapacity.com

Twitter: @madcapacity

Change Log:

V1.03 ========= 2015-07-20

– Increased dead zone of the aimer even more- Any bumper will now fire- Making the main menu easier to join- Player now quickly flashes when the missile is ready to fire- Increasing max number of audio sources that can play at once- Changed projectiles hit box to be more accurate- Upped the position iterations for more physics accuracy- Fix: Charged shots destroy smaller shots

V1.02 ========= 2015-07-15

– Changing name in credits- Fix: player could press the space bar to activate player 1- Fix: shield hit sound will play when the winner is hit- Fix: player shields no longer show above the Player win text- Fix: Audio drop out when lots of sounds are playing- All player scores are now shown at the end of a match- Updated instruction screen

V1.01 ========= 2015-04-29

– The dead zone for the right analog stick (aiming) was increased- Fixed a bug that would cause projectiles to get stuck when fired at tiny asteroids right in front of the player- Added the credits and version number to the title screen- Added a custom icon to the executable- Shifted players starting positions around slightly in the arena

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