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Source: Wikipedia

Alistair Hope, Clive Lindop, and Creative Assembly's suffocatingly terrifying, authentic 1979 lo-fi sci-fi, and historically monumental survival horror masterpiece across PC, PlayStation 4, Xbox One, and Nintendo Switch, released in October 2014 by Sega, winning Game of the Year from PC Gamer and Audio Achievement at the BAFTA Spil Awards while holding an 82% GameRankings and 81/100 on Metacritic and selling millions of copies, standing as the single greatest, most authentic *Alien* video game ever created and one of the supreme achievements of AI programming in gaming history, set fifteen years after Ridley Scott's 1979 film classic *Alien*, following Ellen Ripley's daughter Amanda Ripley (Andrea Deck) investigating the flight recorder of the *Nostromo* aboard the decommissioned, decaying deep-space station Sevastopol, stalked in pitch darkness by an intelligent, unkillable 9-foot Xenomorph, single-handedly pioneering the revolutionary "Dual-Brain Adaptive AI Engine" (a high-level Director AI that coordinates pacing and a low-level Xenomorph brain that continuously learns player hiding habits, reacting to sound, flare light, and flashlight beams without rubber-banding), the iconic lo-fi green CRT Motion Tracker (whose beeps can be heard by the alien), crafting noisemakers and flamethrowers, synthetic Working Joe androids (*"You always know a Working Joe"*), and Christian Henson and Joe Henson's terrifying, BAFTA-winning Jerry Goldsmith-inspired acoustic orchestral score.
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Source: Wikipedia
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