Air Raid Official Cover

Air Raid

๐Ÿ“… 01 Jan 1978 ๐ŸŽฎ Peter Trefonas Classics / Small System Software
Two years before Atari's Missile Command captivated arcades worldwide, microcomputer programming pioneer Peter Trefonas created Air Raid in 1978 for the TRS-80 Model I, standing as the very first high-speed anti-aircraft missile defense game for personal computers, placing players in control of a mobile ground-based flak battery firing vertical interceptor shells to shoot down enemy bomber squadrons before their falling bombs obliterated metropolitan skyscrapers below.

๐ŸŽฌ Deep Vision & Technical Analysis

๐ŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

โšก Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

๐ŸŽฏ Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Air Raid is a fixed shooter video game published by Small System Software for the TRS-80 Level I or II in 1978. It is an adaptation of the game TARGET, developed for the Sol-20 by Steve Dompier.

Gameplay

The player uses a five direction missile launcher to destroy a random sequence of small quickly moving and large slowly moving aircraft (represented by ASCII characters) crossing the screen at seven altitudes. Collisions between two aircraft destroy both and produce a higher scoring parachute target, while aircraft destroyed by missiles explode, producing a cloud of debris capable of destroying aircraft below.

Reception

Joseph T. Suchar reviewed Air Raid in The Space Gamer No. 30. Suchar commented that “Air Raid is the best arcade-type game I have played. As an arcade game it is unsurpassed and I recommend it.”

References

External links

  • Gameplay video on YouTube
  • Side-by-side comparison with Sol-20 TARGET on YouTube