AGAIN! Official Cover

AGAIN!

🏒 system_kmp πŸ“… 15 May 2015

🎬 Deep Vision & Technical Analysis

πŸŒ† Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚑ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

This is a turn based game prototype with a questionnaire included for a study.

The core is simple:

Gameplay Mechanics & Systems

select an actionselect the enemies to smashget smashed a bit your selfrepeatInfo for stats within the game

Regeneration – health returned per roundArmor – decreases damage taken from enemiesPierce – ignores that many armor points on enemies when attackingAttack Count – attacks you can make in a single roundAttack – damage you would do to enemies if they had 0 armorMagic Power – strength of you magic abilitymusic by DST (http://www.nosoapradio.us/)