Adventure Boss Official Cover

Adventure Boss

🏢 Joana Almeida 📅 28 Jan 2015

🎬 Deep Vision & Technical Analysis

🌆 Atmosphere & Visual Direction

Authentic vintage visual direction representing landmark era aesthetic standards.

⚡ Action Pacing & Physics Engine

Systemic interaction and engaging pacing designed for historical immersion.

🎯 Performance & Launch Trajectory

An essential milestone preserved in masterclass gaming archival standard.

Game Overview & History

“When you are the team leader of a bunch of ragtag adventurers who can’t even find the pointy side of their sword, it’s up to you to help them navigate their first challenge: A deadly corridor filled with traps! Guide them to victory in this endless maze of death!”

Gameplay Mechanics & Systems

Adventure Boss - In-Game Capture
📸 Adventure Boss - In-Game Capture

Adventure Boss was a game developed for the Global Game Jam 15, with the theme “What do we do now?”.

You play as a leader of a party with a knight, a rogue and a wizard. Problem is they are very inexperienced, and are constantly nagging you as to what they should do. So, as their leader, it’s up to you to lead them to success!

The game is a mix of Endless Runner and Simon Says. You chose a character and disarm a trap on a corridor that is infinitely spawning them, and as you run ever faster!

Code and Art by
Joana Almeida

Blog | Twitter | E-mail

Music by
João Costa

SoundCloud | Twitter