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750cc Grand Prix

🌐 显示原始语言 本文尚未翻译成中文。您正在查看原始版本。 750cc Grand Prix is a video game originally developed by Ken Murfitt of Scope Soft and published by Codemasters in 1989 for the Amstrad CPC. It was later ported for ZX Spectrum in 1991 by WASP (Lyndon Sharp, Chris Graham and Damon Redmond). 游戏玩法 750cc Grand Prix is an arcade-style racing game […]

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显示原始语言

本文尚未翻译成中文。您正在查看原始版本。

750cc Grand Prix is a video game originally developed by Ken Murfitt of Scope Soft and published by Codemasters in 1989 for the Amstrad CPC. It was later ported for ZX Spectrum in 1991 by WASP (Lyndon Sharp, Chris Graham and Damon Redmond).

游戏玩法

750cc Grand Prix is an arcade-style racing game with the theme of Grand Prix motorcycle racing. There are six British tracks, including Silverstone, Thruxton and Brands Hatch. The player must finish in the top three in each race to progress, competing against up to seven other computer-controlled riders.

开发过程

Programmer Lyndon Sharp got the idea for 750cc Grand Prix after riding pillion on Codemasters’ spokesman Mike Clarke’s motorcycle.

评价与反响

CRASH magazine reviewed 750cc Grand Prix in March 1991, awarding 72%. The main criticism was with the starting-line acceleration of the computer-controlled opponents – unfairly quick compared the player’s motorcycle. The review also highlighted the screen-tilting feature, in which the graphical display tilts when the player’s motorcycle banks around bends.

参考资料

外部链接

  • 750cc Grand Prix at MobyGames
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