720°

Resident Evil 4 (2005) is the revolutionary landmark survival horror title directed by Shinji Mikami that fundamentally redefined third-person action gaming. Departing from the classic fixed-camera angles and tank controls of previous installments, the game introduced the pioneering over-the-shoulder precision camera and dynamic combat mechanics. Set six years after the cataclysmic destruction of Raccoon City, former rookie officer turned elite presidential agent Leon S. Kennedy infiltrates a desolate mountain village in rural Spain to rescue the President's abducted daughter, Ashley Graham, uncovering a terrifying biological conspiracy fueled by the mind-altering Las Plagas parasite.

720° is a 1986 sports video game developed and published by Atari Games for arcades. Based on the sport of skateboarding, the player controls a skateboarder as they compete in various skating competitions, such as ramp jumping and downhill races, to earn cash.

The game has been ported and re-released to various home console and computer platforms.

Gameplay

720° - Gameplay
📸 Official HD Capture: 720° - Gameplay

The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps.

The player begins with a number of "tickets", each of which grants admission to one of four skate parks, or "events" in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets by earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of a swarm of killer bees accompanied by the caption of "SKATE OR DIE!". Once the bees arrive, the player still has a small amount of time to make it to a park. The longer the player delays this, the faster the bees become until they are unavoidable. Getting caught by the bees ends the game, but on default settings, the player may elect to continue by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money. The money is used to upgrade equipment and the timer will reset upon completion of an event.

The player constantly races to perform stunts, both in the events and in the park itself, to earn the points needed to acquire tickets. Thus, the player's score is directly tied to the amount of time available to play the game. In order to win, the player must complete a total of sixteen events through four hubs.

The game has four levels, each consisting of four events:

  • Ramp: the player skates around a half-pipe structure, trying to gain more and more height and performing tricks in the air to earn the most possible points. This ends when the timer runs out.
  • Downhill: a long course consisting of slopes and banks must be navigated to reach the finish line. The quicker the player reaches the finish, the more points are earned.
  • Slalom: an obstacle course in which the player is required to pass between pairs of yellow flags scattered across the course. Each gate passed grants a little extra time, and scoring depends on time remaining upon crossing the finish line.
  • Jump: the player jumps from a series of ramps, attempting to hit a bull's-eye target off the screen. There are cryptic marks on the ramp before the jump that provide clues as to the location of the target. This ends when the timer runs out or the player crosses the finish line, whichever comes first.

Scattered in the levels are several "map" icons placed on the ground which when activated show a map with the roads, parks, shops, and the player's location marked on it. Also scattered about the level are hazards and obstacles; jumping over hazards earns points.

The player earns points and money for high scores in each event, and doing well at the events earns the cash needed to buy equipment that improves player performance, and a chance at a bronze, silver, or gold medal. Completing all four events in all four classes finishes the game.

Development

The game program for the arcade version was written in BLISS, and utilized the Atari System 2 hardware.

Ports

The game was released to the Commodore 64 (twice) in 1987, the Amstrad CPC and ZX Spectrum in 1988, the Nintendo Entertainment System (NES) in 1989, and the Game Boy Color in 1999. There is also an unreleased port for the Atari Lynx.

The Amstrad CPC, ZX Spectrum, and the first Commodore 64 versions were developed by Tiertex Design Studios and published by U.S. Gold. Sinclair User described it as "US Gold's finest hour".

The Game Boy Color version was developed by Game Brains and published by Midway Games. It was originally released in March 1999 in North America and Europe.

Reception

The game received an overall positive reception among both users and critics. In 1995, Flux magazine ranked the game 79th on their "Top 100 Video Games", writing that it was "addicting" and completely unique for its time.

Legacy

Emulated versions of the game are included in Midway Arcade Treasures, released in 2003 and 2004, and Midway Arcade Origins, released in 2012.

Notes

References

External links

  • 720° at the Killer List of Videogames
  • 720° at the Arcade History database
  • Contemporary reviews at Solvalou.com
  • 720° at SpectrumComputing.co.uk

🏆 Official Industry Awards & Critical Reception

Historical Archive
Spike Video Game Awards Official Logo
Spike Video Game Awards (2005)
Game of the Year & Best Graphics
Winner
Golden Joystick Awards Official Logo
Golden Joystick Awards
Ultimate Game of the Year
Winner
BAFTA Games Awards Official Logo
BAFTA Games Awards
Best Game & Technical Direction
Winner
D.I.C.E. Awards Official Logo
D.I.C.E. / Interactive Achievement
Outstanding Achievement in Animation
Winner
Game Developers Choice Awards Official Logo
Game Developers Choice (GDC)
Excellence in Visual Arts
Winner
Famitsu Official Logo
Famitsu Awards (Japan)
Game of the Year / Grand Prize
Winner
GameSpot Official Logo
GameSpot Best of 2005
Game of the Year (Overall)
Winner
IGN Official Logo
IGN Best of 2005
Overall Game of the Year & Best Tech
Winner
Edge Magazine Official Logo
Edge Magazine
Game of the Year 2005
Winner
Nintendo Power Official Logo
Nintendo Power
Game of the Year & Overall Best
Winner